This beautiful project is the love-child of Kirstin and JP.
The very strange news that we won a Peabody Award for Editions At Play.Read More
Using digital to bring the physical world to life. A write-up and video and repository for our recent project at the British Museum.Read More
a collaboration with PunchDrunk and Google’s Creative Lab. The Oracles is a cross-platform experience, developed for primary school children in Haringey. Digital and physical environments are blended, alternating between gameplay and visits to Fallow Cross, where enchanted objects know where you are so that your moves trigger the story.Read More
A favourite examples of an event archive was for our friends at the Adelaide Fringe 2016
But also it was used very effectively for smb campaigns in 2015.
And most recently it has been adopted by Google's News Lab and is used by journalists and teachers (!) the world over to create their own VR experiences.
Most recently AUNZ marketing and press for used it brilliantly to bring ULURU streetviews to life.
Additional thanks to Claire, James and the Grumps as well as Jonny, Jude and Tim in CL-SYD who put so much of themselves into building Storyspheres platform over the past three years.
“Google has also used the Story Spheres platform to feature audio stories and songs of the anangu traditional owners to make the Street View experience more immersive.” - News.com.au
“A highlight is audio recordings of Tjukurpa teachings, handed down orally.” - The Australian
“However, rather than eyeing ad revenue, Google seems intent on documenting the cultural heritage of the area in this project, and after two years of collaborative development the Story Sphere of Uluru is now live online.” - The Sydney Morning Herald
What could a digital book have to do with Blockchain (the tech behind Bitcoin)? And how can you ‘own’ a book, if anyone can read it? Well, we have some ideas…
As part of Editions At Play (our ongoing experimental platform to explore possibilities of digital books) these are the questions we got given to answer while developing one of our latest books, A Universe Explodes.Read More
Falling in love can leave us lost for words, even though there’s plenty racing through our head. Created by by Google’s Creative Lab and Grumpy Sailor, this quirky set of interactive films allows you to explore the inner thoughts of two characters across a series of serendipitous and sometimes awkward encounters that eventually lead to Love at Fifth Site.
Love at Fifth Site allows the audience to use their phone to ‘shine a light’ onto the inner monologue of the film’s protagonists. Using the phone's accelerometer and the browser's native device motion library to respond to audience interaction and movement, the work forms part of an ongoing exploration of how technology can help artists push the boundaries of traditional storytelling.
Play With Google’s Psychedelic New Interactive Music Video Cube
Tech Crunch, July 2014
"It’s called The Cube, and it’s a trip. Built by Google Creative Labs as “an experimental platform for interactive storytelling”. It debuted online today with indie dance band The Presets’ new single “No Fun”. You decide what to watch and hear by clicking and dragging The Cube to show a single side or a combination.Read More
ACMI's latest VR Commission, Ghosts, Toast and the Things Unsaid is an intimate virtual reality experience that explores the thoughts we don't share, the desires we keep covered and how they affect our relationships.
Ghosts, Toast and the Things Unsaid invites audiences into the lives of two characters, Maude and Steve, and into the kitchen where they fell in love and grew old together over 50 years. In the intimate, two-person experience, audiences will choose the ghost they inhabit, then enter into the memory of their character to journey through time, discovering what went wrong in their relationship. The work is a meditation on our propensity to keep secrets, the words that go unheard, and what this means for our relationships.
ACMI Director and CEO, Katrina Sedgwick, today remarked on the ability for virtual reality technology to bring live performance experiences to a broad audience. “As VR becomes a new tool for artistic expression we are excited about how leading practitioners who work in live performance can harness it and speak to audiences in new ways on this rapidly evolving platform," said Katrina.
“Through our expanding commissioning strategy, along with our co-working space acmi X, ACMI is supporting artists from across the creative industries to explore cross disciplinary collaborations and embrace new technologies to speak to audiences through the moving image."
Ghosts, Toasts and Things Unsaid was on show at ACMI from 29 Oct to 13 Nov, 2016.
Wormholes, 20th Biennale of Sydney
A collaborative design project with the 20th Biennale of Sydney and local creative agencies, For the People and Grumpy Sailor in May 2016.
The 20th Biennale of Sydney featured art from 83 different artists around the world over an 80 day period.
History is always a tough subject to bring to life, and even more so when a teacher is trying to transport their students back more than 700 years in time to plague-era Europe. But we had a hunch that technology might be one way to make this subject a bit more participatory. With this in mind, Google's Creative Lab teamed up with Grumpy Sailor to help a class of year 8 students from Bowral ‘video conference’ with 1348, in what we became the first of 5 “Hangouts in History”.
I feel I have somewhat accidentally published a book. Penguin have very kindly included a sort of expanded version of a short lecture I was asked to give (as part of the Sydney Writers Festival). It is a huge honour and I feel a a bit embarrassed to be dressed in the livery of an authentic Penguin Classic, but, at the same time hugely proud. A Curiosity of Doubts is available in shops that sell books. And online. A podcast of the talk is being made and we can link to that.
"an immersive performance with 360˚ sound using Google’s invisible, embedded technology."
In collaboration with Google’s Creative Lab, Sandpit’s intimate performance features two ghosts (the audience) revisiting the kitchen(s) where they grew up, fell in love and refurbished, over 50 years. Audiences of two will (digitally) tune in to the inner thoughts of a couple at three stages of their life.
The Verge, Feb 2016
".. Google is also interested in this problem of engagement, and cites the declining use of e-readers as evidence that the frontier for digital books has moved. "Phones offer countless new ways to construct narrative and read deeply," says T.L. Uglow of Google's Sydney-based Creative Labs, which created the initiative along with London-based publisher Visual Editions. "These are books that can compete for attention on your phone via incredible, dynamic literature."
In 2015, in collaboration with Grumpy Sailor, TEDxSydney and the Sydney Opera House, we developed a teddy bear that could talk. In fact, we developed 40 of them. Not only could they talk, these bears could react to their environment, meaning they could tell different stories depending on where they were within the Opera House. Walking around with a TEDdy X Bear is kind of like having a witty, often cute, occasionally rude, teddy bear companion. We created a series of riddles - Our teddies had lost their owners and we asked users to pick one up, walk around and figure out who the previous owner of the bear was. The teddy bears revealed secrets - and little hints - about their formative years. Guess the owner correctly, and a reward was on offer.
In Dec 2014, The Griffin Theatre and Google’s creative lab witnessed a one-day culmination of a conceptual project called 'The Next Stage’. The final output was a play written with digital ideas at it’s core, and as such I suppose was always likely to provoke. In the end we created a project that was so… so, something, that the audience revolted. They literally forced themselves upon the production (not physically) and changed the experience. That’s got to be interesting right?
Well, I wrote about that here:
But it was also a very special and important and educational project for me in many other ways - mostly covered by these beautiful films: